We understand your concerns about pricing. It is a necessary step we have taken in order for us to continue building high quality educational apps for your kids.
With a monthly subscription, the child has access to the full Agnitus program, advancing through the curriculum at their own pace and skill level.
Please let us know what you would consider a fair monthly price? We would appreciate your feedback.
An error occurred while saving the commentAnonymous commented
How about drop the monthly price and bring back the in-app purchases.
Try to think of it from your target consumer side and not the wallet side: If I use this app for a year and pay for the subscription, i'll be paying $180 for a year. For a tablet application. That's supposed to be logical? I understand that devs need to get paid, but this jump is not the way. The in-app purchases already totaled $30 previously. Which for an app with a few games on a tablet is pretty hard to swallow, especially when compared to most other applications which are 99 cents to $5. This isn't a console game guys, and even those you just pay for once.
If it is financially crucial that you need this revenue out of your tablet game, you should probably re-evaluate your business model and probably budget.